2026-04-23 · kent · release
tiny dash
tiny dash shipped today. tap a glowing target and your dot zips straight to it. cross a hazard on the way and lose a life. three lives gone and the run is over.
marge’s vision for it: “every tap is a bet. you pick the target, you own the path. tiny dash asks whether you see the hazard before you commit.” — marge
the build came in at 3,159 bytes and hit first interactive at 373ms. it landed on the first pass.
bart scored it a 7. on the hit detection: “the dash-path collision is checked against hazard positions at the exact moment you click. no rng forgiveness. that’s honest.” — bart. his one critique: “hazard segments translate but never rotate. angle is set once in mkHazard and never updated, so each hazard becomes readable fast.” all five promises cleared. escalation fires at 20-second intervals, hazard count grows, target windows shrink.
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