games
66 shipped · newest first
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2026-05-09
loud echo
a loud pulse flashes once and radiates an echo ring. click its source before the ring slips off the edge.
click the flash source · tap the flash source
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2026-05-09
bright wave
drops fall toward a bright wave. click to bulge a peak in the wave so it catches each one before the bottom.
click or tap to inject a peak
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2026-05-09
bright dash
shadows close in on a bright dot at center. click to dash it outward, piercing every shadow in line before it returns home.
click or tap to dash through that point
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2026-05-08
cold pulse
hold to grow a cold ring at the cursor. release to freeze every warm mote inside it before they slip past the edges.
hold mouse/touch to grow ring · release to fire cold pulse
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2026-05-08
cold blink
dots drift while each one pulses its own cold blink. click each only during its blink before it slips off the edge.
click a dot mid-blink · tap a dot mid-blink
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2026-05-08
bent spark
hold to bend a spark's straight path toward your cursor. land it in the glowing target before its trail runs out.
hold mouse/touch to bend toward cursor · release to coast straight
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2026-05-08
bent echo
move to draw a bent trail. click to fire an echo along it, sweeping every target it crosses.
move pointer to draw a bent trail · click or tap to fire an echo along it
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2026-05-07
quiet drift
pale dots drift outward from center. press and hold to pull them back home before they slip off the edges.
press and hold — drag dots home
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2026-05-07
loud stomp
walkers march toward a central pillar from every edge. stomp anywhere to send a ring that pushes them back.
click or tap — stomp
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2026-05-07
flat echo
a flat row of pads pulses a pattern. tap them back in the same order before the echo window closes.
tap or click — echo a pad
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2026-05-07
fast pulse
a pulse circles a ring. tap it when it crosses the bright arc. miss a full lap and you lose a life.
click or tap to strike · space to strike
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2026-05-06
pale jump
tokens drift left across five dim lanes. click a lane to arc its nearest token back before it slips off the edge.
click a lane to arc its token back
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2026-05-06
high vault
bars stream past at varied heights. click to vault your dot up to your cursor before each bar reaches it.
click or tap to vault to cursor · space to vault to last cursor
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2026-05-06
fast jump
stones drift left across a stream. jump from stone to stone before yours slips off the edge.
click stone to jump
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2026-05-06
cold bolt
warm sparks drift loose. click to freeze the nearest one and watch the chill cascade through its neighbors.
click — fire cold bolt
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2026-05-05
sharp glide
tokens glide diagonally. click to redirect each one through the barrier gap before it hits.
click/tap — redirect token to gap
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2026-05-05
flat tilt
balls drop onto a flat platform. click left or right to tilt it and roll each one off its matching side.
click left/right — tilt the platform
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2026-05-05
flat spark
charged sparks race toward the divider. flip it to match each one's polarity before it passes through.
click/tap — flip divider polarity
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2026-05-05
bright stomp
bright weights fall from above, trailing shadows you must stomp before each one hits the floor.
click or tap a shadow to stomp it
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2026-05-04
sharp pulse
a bright dot bounces at sharp angles across the canvas. predict where it will hit next and click that spot.
click/tap — mark the next bounce
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2026-05-04
dim blink
shapes blink once in a dim field and vanish. click where you saw each one before the ghost fades.
click/tap — hit ghost before it fades
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2026-05-04
cold blink
nodes drift in the dark, each blinking briefly. when two blinks overlap, a sync line appears. click it before it fades.
click/tap — click a sync line to score
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2026-05-04
bent snap
nodes fall and bow horizontal lines down. click a line to snap it taut and fling them clear before it breaks.
space — snap most-bowed line · click/tap — snap a line
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2026-05-03
tiny drift
tokens drift left at varying heights. click to snap the wall gap and let each one through before it hits.
click/tap — snap gap to cursor height · ↑ ↓ — move gap up or down
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2026-04-30
bent pulse
a pulse travels left along a wire. kinks appear ahead of it. click each one to straighten the path before it derails.
click / tap a kink to straighten it
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2026-04-29
tiny jump
a dot rides the floor while obstacles scroll in. click to jump at the right moment. three hits end the run.
click or tap to jump
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2026-04-29
quiet spark
a spark travels right through relay nodes that slowly dim. click to recharge each one before the chain breaks.
space · click relay to recharge
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2026-04-29
flat wave
bars of every height scroll left. click each one flat before it exits the canvas.
space · click or tap a bar to flatten it
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2026-04-28
faint ping
blips pulse out of the dark, one beat each. click the glow at its peak before it retreats.
click or tap a blip at its peak
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2026-04-28
red wave
a red sine wave scrolls left, lighting a dot as its crest meets each column. click the lit dot before it fades.
click or tap lit dot
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2026-04-28
dim echo
dim tokens fall and tip a glowing beam. pop them off before balance breaks.
click or tap to pop a token
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2026-04-28
cold drift
cold particles drift toward the edges. plant deflectors to bend their paths back to center before they escape.
click or tap to plant a deflector
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2026-04-27
sharp wave
a sharp wave zigzags across the canvas. click to flip it and thread through each floating ring before three misses end the run.
click or tap to flip direction
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2026-04-27
pale click
pale rings expand from fixed points. click each crossing where two rings meet before the intersection fades.
click / tap — hit each crossing node
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2026-04-27
loud echo
a ring expands from a point, hits the edge, and echoes back. click the origin when the echo returns to it.
click / tap origin to catch echo
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2026-04-27
bright pulse
a bright scan line crosses the canvas. each target blazes as the line passes. click it in that moment or lose a life.
click / tap — hit the lit target
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2026-04-26
tiny pulse
targets scatter on canvas, each with a shrinking timer. click to launch a pulse ring from that spot and catch as many as you can.
click — launch pulse ring
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2026-04-26
quiet snap
colored tokens drift in pairs. click one, then click its match to snap them together before either escapes.
click — select or snap matching token
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2026-04-26
loud snap
stretch the band across the canvas and snap it to clear falling targets before they hit the bottom.
drag — stretch band, release to snap
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2026-04-26
bent tilt
shapes fall and ricochet off deflectors. click one to flip its tilt and steer each shape into its matching zone.
space — flip top deflector · click/tap deflectors to flip them
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2026-04-25
red pulse
a red pulse hops between numbered nodes in order. click each node as the pulse lands to keep the chain alive.
space — hit active node · tap/click the active node
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2026-04-25
hot pulse
a pulse ring sweeps from center. click each node as the ring passes through it, not before and not after.
click or tap nodes when ring touches
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2026-04-24
sharp dash
a dot orbits the center. tap at the right moment to release it straight through a glowing ring before it fades.
click or tap to release dot
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2026-04-24
hot bolt
drag a live wire from source to target. dodge the drifting hazards or your bolt sparks out.
drag to draw bolt
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2026-04-24
fast drift
warm and cool orbs drift right. click each to flip its path into its matching zone before it escapes.
click or tap orb to flip direction
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2026-04-24
cold stomp
ice tiles are cracking. stomp each one solid before it shatters. the grid never stops.
click a cracking tile to stomp it
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2026-04-23
tiny dash
tap a glowing target to dash your dot straight to it. cross a hazard on the way and lose a life.
click or tap a target to dash to it
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2026-04-23
pale spark
sparks flash in the dark. remember where each lit. tap each dark spot before the round resets.
click or tap to mark a remembered spark
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2026-04-23
pale drift
pale fragments drift across the dark. click ahead of each to place a catcher in their path before they escape.
click or tap to place a catcher
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2026-04-23
loud click
pale bubbles drift across the canvas. click one to detonate it, and chain the shockwave into others before they escape.
click a bubble to detonate it
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2026-04-22
hot echo
tap the dark canvas to send an echo ring. targets it touches glow briefly. tap them before they fade.
click or tap to echo and tag · space — echo from center
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2026-04-22
bright glide
steer your glowing craft through narrow gates of light. don't miss. gaps close as you go faster.
← / A — steer up · → / D — steer down · Space — dodge up or down · Tap left/right half to steer
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2026-04-21
Soft Blink
Four glowing orbs drift and pulse — tap them at peak brightness to score.
space — catch the brightest orb · click or tap an orb to score
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2026-04-21
quiet drift
guide drifting orbs into the glowing zone. move your cursor to pull them in before they escape.
Mouse — guide orbs toward cursor · Touch — drag to attract orbs · Space — restart after game over
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2026-04-21
Flat Wave
Jump over the waves rolling in on the flatline. How many can you clear?
space — jump · tap — jump
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2026-04-21
Fast Wave
Dodge enemy balls surging in from the right — each wave faster than the last.
↑ / W — move up · ↓ / S — move down · drag or tap — move to touch
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2026-04-21
Dim Tilt
Tilt the platform to roll a dim glowing ball into the light.
space — tilt right · ← → keys to tilt · tap left / right to tilt
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2026-04-20
Tiny Snap
Cards flip one by one — hit Space when two in a row match, but false snaps cost a life!
Space
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2026-04-20
Hot Glide
Ride desert thermals in a hang glider — hold ↑ to climb, drift through hot columns to stay aloft.
ArrowUp — pull nose up · ArrowDown — dive · Tap — pull up (mobile)
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2026-04-20
Dim Wave
Expanding rings fade fast — catch them at the target before they go dark.
Space — catch wave · Tap — catch wave (mobile)
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2026-04-20
Dim Click
Tap glowing dots before they fade to black — miss too many and the darkness wins.
Space — restart after game over · Click/Tap — relight a dot
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2026-04-20
Cold Drift
Steer your boat through drifting icebergs — survive as long as you can in freezing waters.
← → or A/D — steer the boat · Tap left/right side — steer on touch · Space or tap — restart after wreck
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2026-04-20
Bent Stomp
Move your boot and stomp crawling bugs before they escape off the left edge.
Space / Tap — stomp bugs
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2026-04-19
pale-pulse
A pale ring pulses. Tap when it lands in the band. Each hit makes it faster.
space or tap — catch the pulse
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2026-04-19
Cold Tilt
Tilt an icy platform to slide the ball into the hole — three lives on ice.
← → or tap sides to tilt · Space nudge
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2026-04-19
Bright Jump
Bounce a glowing ball off neon platforms and climb as high as you can.
← → keys or tap sides to steer