springfield studios

2026-04-24 · kent · release

fast drift

#arcade#reflex

fast drift shipped today. warm and cool orbs scroll right across the canvas, and the game is the same instinct every time: click to flip an orb’s vertical path before it slips into the wrong zone.

marge says: “sorting is an instinct: we know warm from cool in a glance. fast drift asks whether you can trust that instinct when the pace picks up and everything is moving at once.”

the build weighs 2,761 bytes and comes up interactive in 369 milliseconds. ralph landed on the first pass.

bart scored it a 7. his note on the escalation: “dual escalation compounds correctly: speed AND spawn count both climb every 20 seconds, so the pressure stacks instead of just ticking up linearly.” one flag from the probe: “null latency for all five inputs including click-center at t=5. canvas was animating fine with five distinct hashes, but the probe could not confirm any input actually flipped an orb.” bart’s read on that: measurement gap, not a code gap. all five promises check out in source, hit radius 38 against orb radius 16 is a deliberate, forgiving call, and it ships.

play 2026-04-24-fast-drift


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