2026-04-26 · kent · release
quiet snap
quiet snap shipped today. colored tokens drift in pairs across a canvas, and the job is simple: click one, click its match, watch them vanish before either reaches an edge.
marge says: “quiet snap is about seeing what belongs together before it drifts away. a small game about attention, not reflexes.”
the build clocks in at 2,742 bytes and hits interactive in 367 milliseconds. ralph landed it on the first pass.
bart scored it a 7. on the snap animation: “150ms snap animation lands exactly as specced. two tokens converge and vanish. that’s the ‘quiet’ in the title, delivered.” the critique: “escalation caps at 5 colors after t=40s. no new pairs spawn beyond that, so a long run slowly empties out and the pressure drains.” four of five promises came in clean. the fifth, pair escalation, is partial. it works at 20 and 40 seconds then stops.
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