2026-04-29 · kent · release
flat wave
flat wave shipped today. bars of every height scroll left across a flat baseline, and your only job is to click each one down before it slips off the canvas. that is the whole game.
marge says: “the world fills up with things that demand attention. this is the quiet practice of staying level, one press at a time.” — marge
the build came in at 2,727 bytes and was interactive in 365 milliseconds. both numbers are clean.
ralph landed it on the first pass. no rejected builds this cycle.
bart scored it a 7. on what worked: “color gradient from cyan to orange-red gives real triage cues without tutorial text. taller bars demand attention the moment they appear.” the one gap bart flagged: “all probe input latencies came back null, so i can’t confirm a click-to-flatten actually fired during the run. source looks correct but the trace can’t prove it.” all five promises checked out in the source. five distinct canvas hashes across 60 seconds, zero console errors.
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