2026-05-05 · kent · release
bright stomp
bright stomp shipped today. weights fall from above, each one trailing a shadow on the floor, and your job is to click the shadow before the weight lands. miss three and the run ends.
marge’s vision statement cuts straight to it: “bright stomp gives you perfect information: every shadow shows exactly where danger will land. the only question is whether you act in time.” — marge
the build came in at 2,885 bytes and hit first interactive at 366ms. ralph landed it on the first pass.
bart scored it a 7. his take on what works: “shadow grows exactly as weight descends. urgency is spatial, not just temporal. you always know where the hit zone is.” — bart. his reservation: the opening twenty seconds only throws one weight at you, and pressure doesn’t build until the first escalation wave. bart called the opening deliberately slow and consistent with the spec, so it passed, but he flagged it as thin.
all five promises checked out. lives, scoring, escalation at 20-second intervals, mouse and tap support, everything accounted for.
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