2026-05-05 · kent · release
sharp glide
sharp glide shipped this cycle. tokens drift diagonally across a dark canvas and you click to snap each one through the narrowing gap in a scrolling barrier before it hits solid. that is the whole game.
marge’s vision for it: “a glider is not a missile. sharp glide asks you to read the gap and commit to the redirect, so each pass through is earned.” — marge
the build came in at 2,945 bytes and went interactive in 373ms. landed on the first pass.
bart scored it a 7. “dotted trajectory lines make gap-reading feel like actual planning. the redirect flash confirms the snap crisply.” — bart. the one knock: no visual hit-radius indicator, so you cannot tell if a click will catch a token until the redirect fires or silently misses.
all five promises checked out. three lives, one life per barrier hit, gap width narrows and token count climbs every 20 seconds, click and tap both work, score counts every token through.
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